devices/clock.c
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#include <time.h>
#ifdef _WIN32
#include <windows.h>
#else
#include <sys/time.h>
#include <unistd.h>
#endif
#include "../xyw.h"
/* clock device */
#define CLOCK_YEAR 0x0
#define CLOCK_MONTH 0x2
#define CLOCK_MONTHDAY 0x3
#define CLOCK_WEEKDAY 0x4
#define CLOCK_CLOCK_HOUR 0x5
#define CLOCK_MINUTE 0x6
#define CLOCK_SECOND 0x7
#define CLOCK_TIMER 0x8
#define CLOCK_ON_TIMER_ELAPSED 0xA
static int clock_timer_active = 0;
static int clock_timer_elapsed_pending = 0;
#ifdef _WIN32
static LARGE_INTEGER clock_timer_freq;
static LARGE_INTEGER clock_timer_target; // Target time when timer elapses
#else
static struct timespec clock_timer_target; // Target time when timer elapses
#endif
// Get current timer value (remaining ticks until target)
static xyw_word clock_get_timer_value(void)
{
if (!clock_timer_active)
return 0;
#ifdef _WIN32
LARGE_INTEGER now;
QueryPerformanceCounter(&now);
// Calculate remaining time in 1/256 second units
if (now.QuadPart >= clock_timer_target.QuadPart)
{
// Timer has elapsed
clock_timer_active = 0;
clock_timer_elapsed_pending = 1;
return 0;
}
double remaining_sec = (double)(clock_timer_target.QuadPart - now.QuadPart) / clock_timer_freq.QuadPart;
xyw_word remaining_ticks = (xyw_word)(remaining_sec * 256.0);
if (remaining_ticks == 0)
{
// Less than 1 tick remaining, consider elapsed
clock_timer_active = 0;
clock_timer_elapsed_pending = 1;
return 0;
}
return remaining_ticks;
#else
struct timespec now;
clock_gettime(CLOCK_MONOTONIC, &now);
// Calculate remaining time in nanoseconds
long long remaining_ns = (clock_timer_target.tv_sec - now.tv_sec) * 1000000000LL +
(clock_timer_target.tv_nsec - now.tv_nsec);
if (remaining_ns <= 0)
{
// Timer has elapsed
clock_timer_active = 0;
clock_timer_elapsed_pending = 1;
return 0;
}
// Convert to 1/256 second units (1/256 sec = 3906250 ns)
xyw_word remaining_ticks = (xyw_word)(remaining_ns / 3906250);
if (remaining_ticks == 0)
{
// Less than 1 tick remaining, consider elapsed
clock_timer_active = 0;
clock_timer_elapsed_pending = 1;
return 0;
}
return remaining_ticks;
#endif
}
#define CLOCK_POLL_SLEEP_MS 100
int clock_poll(xyw_byte *data)
{
xyw_word on_timer_handler = XYW_PEEKW(&data[CLOCK_ON_TIMER_ELAPSED]);
if (!on_timer_handler)
return 0; // no handler registered
// Check if timer has elapsed (non-blocking)
clock_get_timer_value();
if (clock_timer_elapsed_pending)
{
clock_timer_elapsed_pending = 0;
xyw_vm_set_running(1);
xyw_vm_push_frame(XYW_DEVICE_AREA_START);
*pc = on_timer_handler;
return 1;
}
if (!clock_timer_active)
return 0; // no timer running
// Timer is active but hasn't elapsed yet — sleep briefly to avoid busy loop.
// When terminal_poll is also active, it provides its own 100ms sleep via
// getch_timeout, so this sleep only matters for timer-only programs.
#ifdef _WIN32
Sleep(CLOCK_POLL_SLEEP_MS);
#else
usleep((useconds_t)(CLOCK_POLL_SLEEP_MS * 1000));
#endif
return -1; // active handler, no event yet
}
void clock_setup(xyw_byte *data, xyw_byte *error)
{
(void)data;
(void)error;
clock_timer_active = 0;
clock_timer_elapsed_pending = 0;
#ifdef _WIN32
QueryPerformanceFrequency(&clock_timer_freq);
#endif
}
xyw_byte clock_input(xyw_byte *data, xyw_byte addr, xyw_byte *error)
{
(void)error;
(void)data;
/* Handle timer reads */
if (addr == CLOCK_TIMER)
{
xyw_word val = clock_get_timer_value();
return (xyw_byte)(val >> 8);
}
if (addr == CLOCK_TIMER + 1)
{
xyw_word val = clock_get_timer_value();
return (xyw_byte)(val & 0xFF);
}
// Reading CLOCK_ON_TIMER_ELAPSED blocks until timer elapses (if active)
if (addr == CLOCK_ON_TIMER_ELAPSED)
{
// If timer is active, block until it elapses using absolute target time
if (clock_timer_active)
{
xyw_word remaining = clock_get_timer_value();
if (remaining > 0)
{
#ifdef _WIN32
// Calculate remaining time and sleep
LARGE_INTEGER now;
QueryPerformanceCounter(&now);
if (clock_timer_target.QuadPart > now.QuadPart)
{
double remaining_sec = (double)(clock_timer_target.QuadPart - now.QuadPart) / clock_timer_freq.QuadPart;
DWORD ms = (DWORD)(remaining_sec * 1000.0);
if (ms > 0)
Sleep(ms);
}
#else
// Use clock_nanosleep with absolute target time for precision
clock_nanosleep(CLOCK_MONOTONIC, TIMER_ABSTIME, &clock_timer_target, NULL);
#endif
// After sleep, update timer state
clock_get_timer_value();
}
}
// Return and clear the pending flag
xyw_byte pending = clock_timer_elapsed_pending ? 1 : 0;
clock_timer_elapsed_pending = 0;
return pending;
}
time_t now = time(NULL);
struct tm *lt = localtime(&now);
if (!lt)
return 0;
switch (addr)
{
case CLOCK_YEAR:
return (xyw_byte)((lt->tm_year + 1900) >> 8);
case CLOCK_YEAR + 1:
return (xyw_byte)((lt->tm_year + 1900) & 0xFF);
case CLOCK_MONTH:
// 1-12
return (xyw_byte)(lt->tm_mon + 1);
case CLOCK_MONTHDAY:
// 1-31
return (xyw_byte)lt->tm_mday;
case CLOCK_WEEKDAY:
// 0=Sunday ... 6=Saturday
return (xyw_byte)lt->tm_wday;
case CLOCK_CLOCK_HOUR:
// 0-23
return (xyw_byte)lt->tm_hour;
case CLOCK_MINUTE:
return (xyw_byte)lt->tm_min;
case CLOCK_SECOND:
return (xyw_byte)lt->tm_sec;
default:
return 0;
}
}
void clock_output(xyw_byte *data, xyw_byte addr, xyw_byte *error)
{
(void)error;
/* When writing to CLOCK_TIMER+1 (check only last byte, so that this doesn't get fired twice,
once for each byte), start/restart the timer */
if (addr == CLOCK_TIMER + 1)
{
// Read the full 16-bit timer value from device data
xyw_word timer_val = XYW_PEEKW(&data[CLOCK_TIMER]);
if (timer_val > 0)
{
clock_timer_active = 1;
clock_timer_elapsed_pending = 0;
// Calculate target time: now + timer_val * (1/256 second)
#ifdef _WIN32
LARGE_INTEGER now;
QueryPerformanceCounter(&now);
// target = now + (timer_val / 256) seconds in performance counter units
long long ticks_to_add = (long long)timer_val * clock_timer_freq.QuadPart / 256;
clock_timer_target.QuadPart = now.QuadPart + ticks_to_add;
#else
struct timespec now;
clock_gettime(CLOCK_MONOTONIC, &now);
// 1/256 second = 3906250 nanoseconds
long long ns_to_add = (long long)timer_val * 3906250LL;
clock_timer_target.tv_sec = now.tv_sec + (ns_to_add / 1000000000LL);
clock_timer_target.tv_nsec = now.tv_nsec + (ns_to_add % 1000000000LL);
// Handle nanosecond overflow
if (clock_timer_target.tv_nsec >= 1000000000L)
{
clock_timer_target.tv_sec++;
clock_timer_target.tv_nsec -= 1000000000L;
}
#endif
}
else
{
// Writing 0 deactivates the timer
clock_timer_active = 0;
clock_timer_elapsed_pending = 0;
}
}
}
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