mnpkg/scope.nim
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import strutils, critbits import parser proc copy*(s: ref MnScope): ref MnScope = var scope = newScope(s.parent) scope.symbols = s.symbols new(result) result[] = scope proc getSymbol*(scope: ref MnScope, key: string, acc=0): MnOperator = if scope.symbols.hasKey(key): return scope.symbols[key] else: if scope.parent.isNil: raiseUndefined("Symbol '$1' not found." % key) return scope.parent.getSymbol(key, acc + 1) proc hasSymbol*(scope: ref MnScope, key: string): bool = if scope.isNil: return false elif scope.symbols.hasKey(key): return true elif not scope.parent.isNil: return scope.parent.hasSymbol(key) else: return false proc delSymbol*(scope: ref MnScope, key: string): bool {.discardable.}= if scope.symbols.hasKey(key): if scope.symbols[key].sealed: raiseInvalid("Symbol '$1' is sealed." % key) scope.symbols.excl(key) return true return false proc setSymbol*(scope: ref MnScope, key: string, value: MnOperator, override = false): bool {.discardable.}= result = false # check if a symbol already exists in current scope if not scope.isNil and scope.symbols.hasKey(key): if not override and scope.symbols[key].sealed: raiseInvalid("Symbol '$1' is sealed ." % key) scope.symbols[key] = value result = true else: # Go up the scope chain and attempt to find the symbol if not scope.parent.isNil: result = scope.parent.setSymbol(key, value, override) proc previous*(scope: ref MnScope): ref MnScope = if scope.parent.isNil: return scope else: return scope.parent |