lib/min_num.nim
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import tables, random import ../core/parser, ../core/value, ../core/interpreter, ../core/utils # Arithmetic proc num_module*(i: In)= i.define() .symbol("+") do (i: In): var a, b: MinValue i.reqTwoNumbers a, b if a.isInt: if b.isInt: i.push newVal(a.intVal + b.intVal) else: i.push newVal(a.intVal.float + b.floatVal) else: if b.isFloat: i.push newVal(a.floatVal + b.floatVal) else: i.push newVal(a.floatVal + b.intVal.float) .symbol("-") do (i: In): var a, b: MinValue i.reqTwoNumbers a, b if a.isInt: if b.isInt: i.push newVal(b.intVal - a.intVal) else: i.push newVal(b.floatVal - a.intVal.float) else: if b.isFloat: i.push newVal(b.floatVal - a.floatVal) else: i.push newVal(b.intVal.float - a.floatVal) .symbol("*") do (i: In): var a, b: MinValue i.reqTwoNumbers a, b if a.isInt: if b.isInt: i.push newVal(a.intVal * b.intVal) else: i.push newVal(a.intVal.float * b.floatVal) else: if b.isFloat: i.push newVal(a.floatVal * b.floatVal) else: i.push newVal(a.floatVal * b.intVal.float) .symbol("/") do (i: In): var a, b: MinValue i.reqTwoNumbers a, b if a.isInt: if b.isInt: i.push newVal(b.intVal.int / a.intVal.int) else: i.push newVal(b.floatVal / a.intVal.float) else: if b.isFloat: i.push newVal(b.floatVal / a.floatVal) else: i.push newVal(b.intVal.float / a.floatVal) .symbol("random") do (i: In): var n: MinValue i.reqInt n i.push n.intVal.int.random.newVal .symbol("div") do (i: In): var a, b: MinValue i.reqTwoInts b, a i.push(newVal(a.intVal div b.intVal)) .symbol("mod") do (i: In): var a, b: MinValue i.reqTwoInts b, a i.push(newVal(a.intVal mod b.intVal)) .symbol("succ") do (i: In): var n: MinValue i.reqInt n i.push newVal(n.intVal + 1) .symbol("pred") do (i: In): var n: MinValue i.reqInt n i.push newVal(n.intVal - 1) .symbol("even?") do (i: In): var n: MinValue i.reqInt n i.push newVal(n.intVal mod 2 == 0) .symbol("odd?") do (i: In): var n: MinValue i.reqInt n i.push newVal(n.intVal mod 2 != 0) .symbol("sum") do (i: In): var s: MinValue i.reqQuotationOfNumbers s var c = 0.float var isInt = true for n in s.qVal: if n.isFloat: isInt = false c = + n.floatVal else: c = c + n.intVal.float if isInt: i.push c.int.newVal else: i.push c.newVal .finalize("num") |