lib/min_num.nim
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import tables, random import ../core/parser, ../core/interpreter, ../core/utils # Arithmetic proc num_module*(i: In)= i.define("num") .symbol("+") do (i: In): var a, b: MinValue i.reqTwoNumbers a, b if a.isInt: if b.isInt: i.push newVal(a.intVal + b.intVal) else: i.push newVal(a.intVal.float + b.floatVal) else: if b.isFloat: i.push newVal(a.floatVal + b.floatVal) else: i.push newVal(a.floatVal + b.intVal.float) .symbol("-") do (i: In): var a, b: MinValue i.reqTwoNumbers a, b if a.isInt: if b.isInt: i.push newVal(b.intVal - a.intVal) else: i.push newVal(b.floatVal - a.intVal.float) else: if b.isFloat: i.push newVal(b.floatVal - a.floatVal) else: i.push newVal(b.intVal.float - a.floatVal) .symbol("*") do (i: In): var a, b: MinValue i.reqTwoNumbers a, b if a.isInt: if b.isInt: i.push newVal(a.intVal * b.intVal) else: i.push newVal(a.intVal.float * b.floatVal) else: if b.isFloat: i.push newVal(a.floatVal * b.floatVal) else: i.push newVal(a.floatVal * b.intVal.float) .symbol("/") do (i: In): var a, b: MinValue i.reqTwoNumbers a, b if a.isInt: if b.isInt: i.push newVal(b.intVal.int / a.intVal.int) else: i.push newVal(b.floatVal / a.intVal.float) else: if b.isFloat: i.push newVal(b.floatVal / a.floatVal) else: i.push newVal(b.intVal.float / a.floatVal) .symbol("div") do (i: In): var a, b: MinValue i.reqTwoInts b, a i.push(newVal(a.intVal div b.intVal)) .symbol("mod") do (i: In): var a, b: MinValue i.reqTwoInts b, a i.push(newVal(a.intVal mod b.intVal)) .finalize() |