lib/min_num.nim
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import tables
import
../core/types,
../core/parser,
../core/interpreter,
../core/utils
# Arithmetic
define("num")
.symbol("+") do (i: In):
var a, b: MinValue
i.reqTwoNumbers a, b
if a.isInt:
if b.isInt:
i.push newVal(a.intVal + b.intVal)
else:
i.push newVal(a.intVal.float + b.floatVal)
else:
if b.isFloat:
i.push newVal(a.floatVal + b.floatVal)
else:
i.push newVal(a.floatVal + b.intVal.float)
.symbol("-") do (i: In):
var a, b: MinValue
i.reqTwoNumbers a, b
if a.isInt:
if b.isInt:
i.push newVal(b.intVal - a.intVal)
else:
i.push newVal(b.floatVal - a.intVal.float)
else:
if b.isFloat:
i.push newVal(b.floatVal - a.floatVal)
else:
i.push newVal(b.intVal.float - a.floatVal)
.symbol("*") do (i: In):
var a, b: MinValue
i.reqTwoNumbers a, b
if a.isInt:
if b.isInt:
i.push newVal(a.intVal * b.intVal)
else:
i.push newVal(a.intVal.float * b.floatVal)
else:
if b.isFloat:
i.push newVal(a.floatVal * b.floatVal)
else:
i.push newVal(a.floatVal * b.intVal.float)
.symbol("/") do (i: In):
var a, b: MinValue
i.reqTwoNumbers a, b
if a.isInt:
if b.isInt:
i.push newVal(b.intVal.int / a.intVal.int)
else:
i.push newVal(b.floatVal / a.intVal.float)
else:
if b.isFloat:
i.push newVal(b.floatVal / a.floatVal)
else:
i.push newVal(b.intVal.float / a.floatVal)
.symbol("div") do (i: In):
var a, b: MinValue
i.reqTwoInts b, a
i.push(newVal(a.intVal div b.intVal))
.symbol("mod") do (i: In):
var a, b: MinValue
i.reqTwoInts b, a
i.push(newVal(a.intVal mod b.intVal))
.finalize()
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