all repos — hex @ 8cf357beabe20eab3195b597f0ef6f644cb586ea

A tiny, minimalist, slightly-esoteric concatenative programming lannguage.

src/symboltable.c

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#ifndef HEX_H
#include "hex.h"
#endif

int hex_symboltable_set(hex_context_t *ctx, const char *symbol)
{
    hex_symbol_table_t *table = ctx->symbol_table;
    size_t len = strlen(symbol);

    if (len > HEX_MAX_SYMBOL_LENGTH)
    {
        return -1;
    }

    if (table->count >= HEX_MAX_USER_SYMBOLS)
    {
        return -1; // Table full
    }

    for (uint16_t i = 0; i < table->count; ++i)
    {
        if (strcmp(table->symbols[i], symbol) == 0)
        {
            return 0;
        }
    }

    table->symbols[table->count] = strdup(symbol);
    table->count++;
    return 0;
}

int hex_symboltable_get_index(hex_context_t *ctx, const char *symbol)
{
    hex_symbol_table_t *table = ctx->symbol_table;
    for (uint16_t i = 0; i < table->count; ++i)
    {
        if (strcmp(table->symbols[i], symbol) == 0)
        {
            return i;
        }
    }
    return -1;
}

char *hex_symboltable_get_value(hex_context_t *ctx, uint16_t index)
{
    if (index >= ctx->symbol_table->count)
    {
        return NULL;
    }
    return ctx->symbol_table->symbols[index];
}

int hex_decode_bytecode_symboltable(hex_context_t *ctx, uint8_t **bytecode, size_t *size, size_t total)
{
    hex_symbol_table_t *table = ctx->symbol_table;
    table->count = 0;

    for (size_t i = 0; i < total; i++)
    {
        size_t len = (size_t)(*bytecode)[0];
        (*bytecode)++;
        *size -= 1;

        char *symbol = malloc(len + 1);
        if (symbol == NULL)
        {
            hex_error(ctx, "[decode symbol table] Memory allocation failed");
            // Handle memory allocation failure
            return -1;
        }
        memcpy(symbol, *bytecode, len);
        symbol[len] = '\0';
        hex_symboltable_set(ctx, symbol);
        free(symbol);
        *bytecode += len;
        *size -= len;
    }
    return 0;
}

uint8_t *hex_encode_bytecode_symboltable(hex_context_t *ctx, size_t *out_size)
{
    hex_symbol_table_t *table = ctx->symbol_table;
    size_t total_size = 0;

    for (uint16_t i = 0; i < table->count; ++i)
    {
        total_size += 1 + strlen(table->symbols[i]);
    }

    uint8_t *bytecode = malloc(total_size);
    size_t offset = 0;

    for (uint16_t i = 0; i < table->count; ++i)
    {
        size_t len = strlen(table->symbols[i]);
        bytecode[offset++] = (uint8_t)len;
        memcpy(bytecode + offset, table->symbols[i], len);
        offset += len;
    }

    *out_size = total_size;
    return bytecode;
}

hex_symbol_table_t *hex_symboltable_copy(hex_context_t *ctx)
{
    hex_symbol_table_t *original = ctx->symbol_table;
    hex_symbol_table_t *copy = malloc(sizeof(hex_symbol_table_t));
    if (copy == NULL)
    {
        hex_error(ctx, "[symbol table copy] Memory allocation failed");
        return NULL;
    }

    copy->symbols = malloc(sizeof(char *) * HEX_MAX_USER_SYMBOLS);
    if (copy->symbols == NULL)
    {
        hex_error(ctx, "[symbol table copy] Memory allocation failed for symbols array");
        free(copy);
        return NULL;
    }

    copy->count = original->count;
    for (uint16_t i = 0; i < original->count; ++i)
    {
        copy->symbols[i] = strdup(original->symbols[i]);
        if (copy->symbols[i] == NULL)
        {
            hex_error(ctx, "[symbol table copy] Memory allocation failed for symbol");
            // Free already allocated symbols
            for (uint16_t j = 0; j < i; ++j)
            {
                free(copy->symbols[j]);
            }
            free(copy->symbols);
            free(copy);
            return NULL;
        }
    }

    return copy;
}

void hex_symboltable_destroy(hex_symbol_table_t *table)
{
    if (!table)
    {
        return;
    }
    if (table->symbols)
    {
        for (uint16_t i = 0; i < table->count; ++i)
        {
            if (table->symbols[i])
            {
                free(table->symbols[i]);
                table->symbols[i] = NULL;
            }
        }
        free(table->symbols);
        table->symbols = NULL;
    }
    free(table);
}