all repos — h3 @ 37ef0bb1feb21702ade34ccbbd29ca51bdd8f9e3

A tiny, extremely minimalist JavaScript microframework.

h3.js

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// Basic object equality
function equal(obj1, obj2) {
  if (
    (obj1 === null && obj2 === null) ||
    (obj1 === undefined && obj2 === undefined)
  ) {
    return true;
  }
  if (
    (obj1 === undefined && obj2 !== undefined) ||
    (obj1 !== undefined && obj2 === undefined) ||
    (obj1 === null && obj2 !== null) ||
    (obj1 !== null && obj2 === null)
  ) {
    return false;
  }
  if (obj1.constructor !== obj2.constructor) {
    return false;
  }
  if (typeof obj1 === "function") {
    if (obj1.toString() !== obj2.toString()) {
      return false;
    }
  }
  if ([String, Number, Boolean].includes(obj1.constructor)) {
    if (obj1 !== obj2) {
    }
    return obj1 === obj2;
  }
  if (obj1.constructor === Array) {
    if (obj1.length !== obj2.length) {
      return false;
    }
    for (let i = 0; i < obj1.length; i++) {
      if (!equal(obj1[i], obj2[i])) {
        return false;
      }
    }
    return true;
  }
  const o1 = obj1 || {};
  const o2 = obj2 || {};
  function checkProperties(obj1, obj2) {
    for (const key in obj1) {
      if (!(key in obj2)) {
        return false;
      }
      if (!equal(obj1[key], obj2[key])) {
        return false;
      }
    }
    return true;
  }
  return checkProperties(o1, o2) && checkProperties(o2, o1);
}

// Virtual Node Implementation with HyperScript-like syntax
class VNode {
  constructor(...args) {
    this.element = null;
    this.attributes = {};
    this.children = [];
    this.classList = [];
    const elWithClasses = String(args[0]);
    if (args[1] && !args[2]) {
      // assuming no attributes
      if (args[1].constructor === Array) {
        this.children = args[1];
      } else {
        this.attributes = args[1];
      }
    } else {
      this.attributes = args[1] || {};
      this.children = args[2] || [];
    }
    const parts = elWithClasses.split(".");
    this.element = parts.shift();
    this.classList = parts || [];
  }

  // Renders the actual DOM Node corresponding to the current Virtual Node
  render() {
    const node = document.createElement(this.element);
    Object.keys(this.attributes).forEach((attr) => {
      if (attr.match(/^on/)) {
        // Event listener
        const event = attr.match(/^on(.+)$/)[1];
        node.addEventListener(event, this.attributes[attr]);
      } else if (attr === "value") {
        node.value = this.attributes[attr];
      } else {
        // Standard attributes
        const a = document.createAttribute(attr);
        a.value = this.attributes[attr];
        node.setAttributeNode(a);
      }
    });
    // Classes
    this.classList.forEach((c) => {
      node.classList.add(c);
    });
    // Children
    this.children.forEach((c) => {
      node.appendChild(
        typeof c === "string" ? document.createTextNode(c) : c.render()
      );
    });
    return node;
  }

  // Updates the current Virtual Node with a new Virtual Node (and syncs the existing DOM Node)
  update(newvnode) {
    const oldvnode = this;
    const node = this.element;
    if (
      oldvnode.constructor !== newvnode.constructor ||
      oldvnode.element !== newvnode.element
    ) {
      // Different node types, replace the whole node (requires valid parent node)
      node.parentNode.replaceChild(newvnode.render(), node);
      oldvnode = newvnode;
      return;
    } else if (oldvnode.constructor === String && oldvnode !== newvnode) {
      // String nodes, update value
      node.data = newvnode;
      oldvnode = newvnode;
      return;
    }
    if (!equal(oldvnode.classList, newvnode.classList)) {
      oldvnode.classList.forEach((c) => {
        if (!newvnode.classList.includes(c)) {
          node.classList.remove(c);
        }
      });
      newvnode.classList.forEach((c) => {
        if (!oldvnode.classList.includes(c)) {
          node.classList.add(c);
        }
      });
      oldvnode.classList = newvnode.classList;
    }
    if (!equal(oldvnode.attributes, newvnode.attributes)) {
      Object.keys(oldvnode.attributes).forEach((a) => {
        if (!newvnode.attributes[a]) {
          node.removeAttribute(a);
        } else if (newvnode.attributes[a] !== oldvnode.attributes[a]) {
          node.setAttribute(a, newvnode.attributes[a]);
        }
      });
      Object.keys(newvnode.attributes).forEach((a) => {
        if (!oldvnode.attributes[a]) {
          node.setAttribute(a, newvnode.attributes[a]);
        }
      });
      oldvnode.attributes = newvnode.attributes;
    }
    var newmap = []; // Map positions of newvnode children in relation to oldvnode children
    var oldmap = []; // Map positions of oldvnode children in relation to newvnode children
    if (newvnode.children) {
      function mapChildren(parent1, parent2) {
        const map = [];
        for (let j = 0; j < parent1.children.length; j++) {
          let found = false;
          for (let k = 0; k < parent2.children.length; k++) {
            if (equal(parent1.children[j], parent2.children[k])) {
              map.push(k);
              found = true;
              break;
            }
          }
          // node not in oldvnode
          if (!found) {
            map.push(-1);
          }
        }
        return map;
      }
      var newmap = mapChildren(newvnode, oldvnode);
      var oldmap = mapChildren(oldvnode, newvnode);
      var notFoundInOld = newmap.indexOf(-1);
      var notFoundInNew = oldmap.indexOf(-1);
      if (equal(newmap, oldmap) && (notFoundInNew >= 0 || notFoundInOld >= 0)) {
        // Something changed
        for (let i = 0; i < newmap.length; i++) {
          if (newmap[i] === -1) {
            oldvnode.children[o].update(newnode.children[i]);
          }
        }
      } else {
        var notFoundInOld = newmap.indexOf(-1);
        var notFoundInNew = oldmap.indexOf(-1);
        while (notFoundInOld >= 0 || notFoundInNew >= 0) {
          // First remove children not found in new map, then add the missing ones.
          if (notFoundInNew >= 0) {
            // while there are children not found in newvnode, remove them and re-check
            node.removeChild(node.childNodes[notFoundInNew]);
            oldvnode.children.splice(notFoundInNew, 1);
            newmap = mapChildren(newvnode, oldvnode);
            oldmap = mapChildren(oldvnode, newvnode);
            notFoundInNew = oldmap.indexOf(-1);
            notFoundInOld = newmap.indexOf(-1);
          }
          if (notFoundInOld >= 0) {
            // while there are children not found in oldvnode, add them and re-check
            node.insertBefore(
              newvnode.children[notFoundInOld].render(),
              node.childNodes[notFoundInOld]
            );
            oldvnode.children.splice(
              notFoundInOld,
              0,
              newvnode.children[notFoundInOld]
            );
            newmap = mapChildren(newvnode, oldvnode);
            oldmap = mapChildren(oldvnode, newvnode);
            notFoundInNew = oldmap.indexOf(-1);
            notFoundInOld = newmap.indexOf(-1);
          }
        }
      }
    }
  }
}

export default function (...args) {
  return new VNode(...args);
}